AI Insights · Timothy · July 2022
Top 5 Tycoon Games on Android in Slovenia for Q2 2022
Discover the performance of the top 5 tycoon games on Android in Slovenia for the second quarter of 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 tycoon games on the Android platform in Slovenia exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games:
Family Island™ — Farming game
Throughout Q2 2022, weekly revenue for Family Island™ — Farming game from Melsoft Games Ltd fluctuated, peaking at approximately $1.5K in late March and tapering off to around $900 by late May. Weekly downloads saw a significant decline from 488 in late March to 168 by the end of June. Active users also followed a downward trend, dropping from 1.7K in late March to 1.4K by the end of the quarter.
Township
Playrix's Township showed varied performance. Weekly revenue peaked at $1.6K in early April and dipped to $716 by mid-June. Downloads initially declined from 576 in late March to 239 in early June but rebounded to 408 by the end of the quarter. Active users experienced a general decline, from 7.4K in early May to 5.9K by early June, with a slight recovery to 6.9K by the end of June.
Klondike Adventures: Farm Game
Klondike Adventures: Farm Game from VIZOR APPS LTD. had a steady weekly revenue of around $800 in early April, with a notable dip to $477 in early June, before stabilizing around $650 at the end of June. Weekly downloads dropped significantly from 379 in late March to 140 by late June. Despite these fluctuations, active users remained relatively stable, hovering around 3K throughout the quarter.
Last Fortress: Underground
Last Fortress: Underground by LIFE IS A GAME LIMITED witnessed a varied revenue stream, starting at $247 in late March, peaking at $779 in mid-May, and declining to $194 by the end of June. Downloads showed a similar trend, starting at 139 in late March, peaking at 338 in early May, and dropping to 93 by the end of June. Active users peaked at 637 in early May and decreased to 385 by the end of June.
Hay Day
Supercell's Hay Day had a consistent weekly revenue, peaking at $600 in early May and stabilizing around $300 by the end of the quarter. Downloads experienced a steady decline from 510 in late March to 189 by the end of June. Active users showed a gradual decline from 5.6K in late March to 4.8K by mid-June, with a slight increase to 5K by the end of June.
These insights are derived from Sensor Tower data, which provides more in-depth analysis and trends for mobile apps across various regions and categories. For a deeper dive into the performance of these games and more, visit Sensor Tower.